Saturday, November 22, 2014

Buildin' Da Waaagh! - 1850 - Da Bosses



Welcome to a new segment known as Buildin' Da Waaagh! BDW is all about finding new and interesting ways to play Orks. It is dark times we live in where every new codex that drops is getting a swift kick in the nuts. I truly believe that while the new Ork dex is a little bland, there is a lot of untapped potential. There are a lot of posts floating around right now concerning Orks and their future in the tournament scene. While I am happy to have some actual Ork buzz (seems to be few and far between with all of the boring Imperial Knight meta talk), I feel like a lot of the bloggers out there are missing the true point of Orks. Krump face. Stop worrying about ObSec and build to murder.

Let's get started!

Friday, November 7, 2014

WH40k Battle Report - 2000pt. - Orks vs. Grey Knights




SPESS MUHREENZ!!! DA WIERD GREY WONZ!!! FIGHT! FIGHT! FIGHT!

Yes, Snazzletoof. We most certainley did get a chance to face the new Grey Knights last night! Man, have they changed... I have to admit that I was a little nervous going into this game. Haunting memories of facing Grey Knights in 5th edition still loomed in my pea-sized Ork brain. I had heard that the new GK wasn't anything near what it used to be. While, I agree, I think a lot of the changes were for the best. I think the new Grey Knight codex is just a complicated rubix cube that most have not solved. Long gone are the days of Matt Ward insta-gib awesomeness and auto-win buttons. The new Grey Knights need some love. Not by GW, but by the players.

Anywho, let's get down to some good ole' fashioned Orks and SPESS MUHREENZ!!!!

Wednesday, October 22, 2014

Ork Codex Review - Pt. III - Troops



BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ! BOYZ!  WAAAAAAAAAAAGH!!!  ....err...and grots...


Snazzletoof isn't wrong. Boyz and Grots are as simple as it gets. Gone are the days of turning Nobz and Warbikers into troops. With every model becoming a scoring unit and the option of going unbound, I understand why the change was made, but it stilll hurts. 


Let's break it down!


Wednesday, July 23, 2014

Ork Codex Review - Pt. II - HQ's



Oi! DIS HERE IZ MY PART UV DA REV-U!!!! WAAAGH!!!


Thanks Snazzletoof, but i've got it from here. Welcome back to the Ork Codex review! Today we will be talking about the HQ choices!



Here is how we will break it down. I will talk about the rule, model, unit, etc. and then give my initial impressions. I will then state positives, negatives, potential, and a rating of Teef; 1-5, five teef being da best, 1 toof being for smelly gitz!!!


Okay, let's start with the Ork Codex HQ!!

Tuesday, July 22, 2014

WH40k Tournament - 1500 pt. - @Area 51 G.A.C.



Oi! Lissen up ya smelly gitz! Da Orks went krumpin' in a tor..tur...er...tourn...errr....

I'll take it from here, Snazzletoof. You were doing so well too! It's true! I played in a 1500 pt. tournament this past Saturday at Area 51 Gaming and Collectibles in Grapevine, TX. It was a super laid back tournament with a lot of really great people in attendance. We had a super relaxing 3 hours per round which made it much more enjoyable for everyone. While I feel 2 1/2 would have been plenty of time with relaxation involved, it ended up being pretty nice. 

My first matchup was against an old friend who plays Tau: Farsight Enclave. Unfortunately, I did not grab extra copies of my opponents lists so you will have to bare with me while I try to remember what they have. What I CAN tell you is that Farsight and his drones had Fearless and it turned out to be pretty epic. However, here is my list!

Tuesday, July 15, 2014

Ork Codex Review - Pt. I - Special Rules


Oi! Lissen up, gitz!!! We gotz a noo Codex hurr and it iz full 'o WAAAGH!!!

Easy there, Snazzletoof. Welcome to the Keumpin' Time! Ork Codex review. Over the course of the next 6 posts, I will be breaking down the codex unit by unit in detail. I will make strong comparisons from the past and potentials for the future. I truly feel as if we have a gem here that just needs some love in order to work. Regardless, it's not going anywhere and it's not changing. We might as well get use to it! 

Here is how we will break it down. I will talk about the rule, model, unit, etc. and then give my initial impressions. I will then state positives, negatives, potential, and a rating of Teef; 1-5, five teef being da best, 1 toof being for smelly gitz!!!


Okay, let's start with the Ork Codex Special Rules!


Monday, July 14, 2014

1500pt. Tournament Incoming!!!


Oi! I'm playing in a 1500pt. Tournament this Saturday and here is what I'm looking at for the battlefield! Also, I picked up this yellow ottoman tray

I have a few list options I am looking at. 

Waaagh! 1
Mega-Armoured Warboss: Attack Squig; Da Finkin' Kap
Painboy

4 Meganobz: Power Klaw/Kombi-Skorcha
Battlewagon: 3× Rokkit Launchas; Grot Riggers; Extra Armour; Boarding Plank; Reinforced Ram

12 Ork Boyz: 'Eavy Armour; Nob (power klaw; Bosspole)
Trukk: Rokkit Launcha; Reinforced Ram; Extra Armour; Boarding Plank
12 Ork Boyz: Shoota; Nob (power klaw; Bosspole)
Trukk: Rokkit Launcha; Reinforced Ram; Extra Armour
12 Ork Boyz: Shoota; Nob (power klaw; Bosspole)
Trukk: Rokkit Launcha; Reinforced Ram; Extra Armour

7 Warbikers: Nob (Power Klaw, Bosspole)

5 Mek Gunz: 5× Lobba; 4× Ammo Runts
12 Lootas: Mek
------------
1499

With this list I am looking to get in their face fast and hard. Running the 3 ObSec Trukk Boyz around to snag objectives will be of the utmost importance. However, I don't expect these boyz to actually last. In reality, they are bait for my other units. Ideally, I drop the boyz off and in the next turn I hide the trukks in a nice cover save or LoS blocking area. Assuming they actually survive turn 1, they could potentially be Turn 5 flat-out Objective grabbers/deniers. Obligatory Reinforced Ram and Extra Armour. Cannot afford stuns! BP on the 'Ard Boy Trukk...because...Orks.

The MAWBoss/Painboy/MANZ unit is pretty straight forwards. Krump 'Ard and Krump Fast. I've effectively used this unit before to chain massacre in my enemies lines. If the Battlewagon can survive turn 1, they WILL begin the slaughterfest. There is no way around it. If I can delete two units and a vehicle or 2 in a game, they will have more than made their expensive cost.

The Lobbas are my secret Bread 'N Butta. These guys will almost undoubtedly destroy at least one unit if not force panic checks. I will, without hesitation, lobba the bejesus out of a unit incoming on a boyz unit. I could care less if I clip my boyz. Taking 4 ammo runts is essential. You want to get that Twin-Linked for at least the first 4 turns. With the way Barrage works in 7th, and the addition of the barrage rule to the Lobba, this unit is...wow.

Lootas. Okay, this is my anti-flier unit. I don't like how small it is, but it's large enough to be effective in the skies. The Mek is almost mandatory now with the new Mob Rule. You simply cannot afford to run on Ld , especially since they will most undoubtedly be on your back lines and so close to the edge. 

 My first iteration of this list had 4 units of Trukk boyz and no bikers. After discussing my list with some friends after a bloody game against Space Wolves I decided to drop one of the Trukk squads to bring in some bikes. In doing so, it allowed me to turn the unit of Slugga Boyz in to 'Ard Boyz. I am a little weary of the size of the bike squad. However, I feel if played correctly, they can grab an objective early on or light up some backfield chaff. Even if my opponent focus' his/her fire on them turn 1, that's less incoming fire on my ObSec Trukk Boyz. 

Or

Waaagh! 2
Mega-Armoured Warboss: Attack Squig; Da Finkin' Kap
Painboy

4 Meganobz: Power Klaw/Kombi-Skorcha
Battlewagon: 3× Rokkit Launchas; grot riggers; extra armour; boarding plank; grabbin' klaw; reinforced ram

12 Ork Boyz: 'Eavy Armour; Nob (power klaw; Bosspole)
Trukk: Rokkit Launcha; Reinforced Ram; Extra Armour; Boarding Plank
12 Ork Boyz: Shoota; Nob (power klaw; Bosspole)
Trukk: Rokkit Launcha; Reinforced Ram; Extra Armour
12 Ork Boyz: Shoota; Nob (power klaw; Bosspole)
Trukk: Rokkit Launcha; Reinforced Ram; Extra Armour

3 Deffkoptas: 3× Twin-Linked Rokkit Launcha; Buzzsaw

5 Mek Gunz: 5× Lobba; 5× Ammo Runts
14 Lootas: Mek
------------
1499

In this list, I drop the Bikes and bring a unit of 3 Outflanking Deffkoptas with a Buzzsaw and x3 TL Rokkits. I'm not completely sold on this. This is such a hit or miss unit. They are Ld7 with no characters...Mob Rule...Ouch... However, they are so cheap and effective being Twin-Linked. Nobody likes seeing Outflanked TL Rokkits. The buzzsaw is me just crossing my fingers they don't flee after getting shot up turn 2 or 3. 

I'm not sure of the makeup of this tournament as it is probably going to be very small. It's the stores first 40k tournament in several years so it should be interesting to see what happens. I will hopefully get a few more games in this week with both lists in order to primer up.


WAAAGH!!!




Thursday, June 5, 2014

Nooz & Roomaz! - Flash Gitz!!! YAAAAARGH!!

Oi! Listen up, gitz! Da bigga flashia gitz iz hurr!   WAAAAGH!!..err..I mean....YAAAAAARGH!!!



(check it out!)

Monday, May 5, 2014

Nooz & Roomaz! - Monday, May 5th 2014

Some new rumors have hit the scene regarding this summer's Orks release.

via Larry Vela on Bols

Orks are hot on the heels of 7th, (so June), and we have yet another source talking about kits that are jiving with stuff we've heard of late:
Look for the following:

  • A new Ork Boys box triple-combo kit covering: Tank-Bustas, Kommandos, Flashgitz BUSTED!
  • Buggie Combo kit (making the existing buggy and a new unknown kit) BUSTED!
  • Mega-nobz Combo kit (making the existing Mega-nobz and a new unknown kit) HALFWAY BUSTED!
  • Kopta Combo kit (making the existing Kopta and a new unknown kit) BUSTED!
  • Stompa is said to included in the codex as a Lord of War FACT!!!

SQUIGGLES!!!

He's here!!!Squiggles in all his beauty.


Just cleaning my teef with a bug!

Strength D

LOL




Thursday, April 17, 2014

Squiggles incoming...

Well, I finally pulled the trigger. After two years of saving and having real life tap the account, I have finally hit the checkout button and ordered the bad boy himself...


The Gargantuan Squiggoth
aka "Squiggles"

This is the most exciting purchase I have made in my 40k life by far. I knew there would come a day when I had one of everything from the GW site in regards to Orks and that day is finally here. What better way to celebrate than to make a big Forgeworld order?! 

I always know when it was time to hunker down and collect Forgeworld that I would start with the pinnacle for Orks. I never wanted to start small and constantly wish and dream of owning the big'un. I have to say it's rather satisfying to know that for the most part, everything from here on out will be slightly cheaper.

WAAAAAAAAAAAAAAGH!!!

Friday, March 21, 2014

Nooz & Roomaz! - New Ork Codex Rumors


via Juvieus Kaine on Dakka
Here's a little bit I was informed of by a friend. He's up in Scotland and good mates with a GW employee and apparently he's had a look at the next Ork codex.

In essence, Orks are the next 40k race getting an update.
Choppas are going to give +1 strength amended, see 19/3/14
Waaagh! is now old Fleet. So move, run and assault in the same turn.
Power Klaws are double strength, AP1

That's what I've heard so far. I can't verify the information since it's word of mouth but so far, his contact has been rather accurate on the more recent releases to date.

Orks
Still have the Mob and Furious Charge rules
Orks now have 6+ FNP  BUSTED!
Each unit now has Waaagh! points  BUSTED!
Waaagh! charge now per unit, not per army.  BUSTED!
Sluggas generate 1 Waaagh! point for each turn in combat  BUSTED!
Shootas generate 1 point for each unit kill with shooting  BUSTED!
Waaagh points also generated from every 3 units of 10+ models (unsure of this one)  BUSTED!
Mega Armour now has Deepstrike rule  BUSTED!

Boyz
Unit gets 2pts cheaper and weapons are now upgrades.
Choppas are AP6. +1str AP4 on charge. Cost 1pt each
Shootas cost 2pts each BUSTED! (sorta)
Big Choppas now +2str AP4. AP3 on charge  BUSTED! (Sorta)

Lootas BUSTED!
Deffguns are now options
Unit is now cheaper and has more options for weapons
Gains new rule: Loot
- If in base-to-base contact with a destroyed vehicle, they can fire one of its weapons. Not clarified if per turn or per game.

Flash Gitz BUSTED!
Weapons now have random range instead of random AP
New range is 12 + 3D6”. Triple 1 on range causes Overheat
Weapon upgrade options include +1Bs, +1 Attack, Blast, Skyfire

Stormboyz BUSTED!
Can now assault Fliers
Must move 18” on movement if charging a flier

Grots BUSTED!
Whole bunch of Grot units, including Grot Buggies, Whirlybirds, Rokkits and Snotlings
Grot Boss unit – has same stats as an Ork Boy with +1Bs

Gretchin BUSTED!
Now separate from Grots
Units of up to 20, 2pts per model
Has an upgrade called Control Collars: basically, bomb collars that explode when the unit fails Leadership. Think alternative for Runtherders

Weirdboyz BUSTED!
Now have a warp powers table; either Divination, Gork or Mork
Use Waaagh! points for powers
Waaagh points also contribute to Weirdboy’s death. When he dies, casts "Eadbanga" on himself. More points means bigger and more powerful explosions

Bomb Squig Units BUSTED!
Bomb squigs now can be taken as units
Includes more options. Can have upgrades for more powerful explosions or melta

Due to Waaagh! changes, Ghaz has 3 Waaaghs! Not sure if armywide or distributed to units BUSTED!

Killa Kanz to Elites – may require Grot boss BUSTED!

NEW UNITS
New unit of Warlord Nobz, can be taken as HQ. One Nob is the Warlord. On death, another Nob is the Warlord. Must kill entire unit for the kill BUSTED!

Possible mek tanks with upgrades
- Upgrades including a KFF and a SAG that shoots bomb squigs – if they miss you place a bomb squig BUSTED!

SAG and Flakk guns might be taken as Big Gunz unit BUSTED!

Halftrakk unit called Gutripper BUSTED!

Multi-wound Squiggoth-like beast BUSTED!

Supplements
Goffs and Blood Axes first 
Blood Axes can allow Kommandos as troops and can ally with Guardsmen

NEW BOXES
Snapfit mekboy and weirdboy?  BUSTED!
Deffkopta kit BUSTED!
Cybork body parts box BUSTED!
Combi Flash Gitz/Tankbustas box BUSTED!



Thursday, February 6, 2014

Nooz & Roomaz! - New Ork Codex Cover?


Could Fantasy Flight Games' Only War: Enemies of the Imperium cover, designed by Imaginary FS Pte Ltd, well be the same art for the new Ork Codex? It's not out of the realm of possibility. 

Fantasy Flight has used GW codex art in several of their RPG supplements so it's possible we could see some of the Only War originals in future codices. The art is eerily similar in style to all of the 6th edition codices thus far. 

While I really hope this is the one, we'll just have to wait and see :)

Wednesday, February 5, 2014

ICHPC - Megnobz Complete!


Well, two days into the challenge and my first unit is complete! Not a bad way to start! 


Clik da pictures to make 'dem bigga!







Monday, January 27, 2014

The Independent Characters Hobby Progress Challenge 2014 - I'm in!



I did it! I have submitted to the ranks of my first ever hobby challenge! I said I would be more proactive in my 40k endeavors and here I am taking steps! Huzzah!

HPC rules - http://www.theindependentcharacters.com/forums/viewtopic.php?f=77&t=5962

Link to my post - http://www.theindependentcharacters.com/forums/viewtopic.php?f=85&t=6360


Here is my 1000 pt (Jan-Jun) list of Zone Moratlis. It is essentially a mixture of units that I play with either frequently or in actual ZM lists but have never received a proper paint job.  Hopefully when I am done I will have another nice chunk of my played army painted.





Mad Dok Grotsnik (January)
3 Meganobz - Kombi-Skorchaz, Cybork Bodies (February)
10 Boyz - Shootas, Cybork Bodies (March)
   *1 Nob - Power Klaw/Big Shoota/'Eavy Armour/Bosspole/Cybork Body
09 Boyz - Shootas, Cybork Bodies (April)
   *1 Nob - Power Klaw/Big Shoota/'Eavy Armour/Bosspole/Cybork Body
5 Flash Gitz (Badrukk's Bling Bling Boyz) - Kitted to the 9's/Cybork Bodies (May)
Kaptain Badruk (May)
----------------------
1000

The second half of the challenge is taking the 1000 pt. list to 2000 pts. However, I am doing balls out and doing a completely new list all together. I am putting my foot on the gas and I am finally putting together my Evil Sunz of Anorky list together!

Evil Sunz of Anorky
Wazdakka Gutsmek
Gromgosh Da Shredda (Warboss on Bike) - Power Klaw, Kombi-Skorcha, Attack Squig, Cybork Body

5 Nob Bikerz - x2 Power Klaw, x2 Big Choppa, x4 Kobi-Skorchaz, x1 Bosspole, x1 Waaagh! Banner
1 Painbiker

11 Warbikers
- 1 Nob Biker - Power Klaw, Bosspole
11 Warbikers
- 1 Nob Biker - Power Klaw, Bosspole
10 Warbikers
- 1 Nob Biker - Power Klaw, Bosspole
10 Warbikers
- 1 Nob Biker - Power Klaw, Bosspole
----------------------
2000


I look forward to completing this challenge and getting these fools on the table!

WAAAAAAAAAAAAAAAAAAAGH!!!!

-Gos