Showing posts with label Army Lists. Show all posts
Showing posts with label Army Lists. Show all posts

Saturday, November 22, 2014

Buildin' Da Waaagh! - 1850 - Da Bosses



Welcome to a new segment known as Buildin' Da Waaagh! BDW is all about finding new and interesting ways to play Orks. It is dark times we live in where every new codex that drops is getting a swift kick in the nuts. I truly believe that while the new Ork dex is a little bland, there is a lot of untapped potential. There are a lot of posts floating around right now concerning Orks and their future in the tournament scene. While I am happy to have some actual Ork buzz (seems to be few and far between with all of the boring Imperial Knight meta talk), I feel like a lot of the bloggers out there are missing the true point of Orks. Krump face. Stop worrying about ObSec and build to murder.

Let's get started!

Monday, July 14, 2014

1500pt. Tournament Incoming!!!


Oi! I'm playing in a 1500pt. Tournament this Saturday and here is what I'm looking at for the battlefield! Also, I picked up this yellow ottoman tray

I have a few list options I am looking at. 

Waaagh! 1
Mega-Armoured Warboss: Attack Squig; Da Finkin' Kap
Painboy

4 Meganobz: Power Klaw/Kombi-Skorcha
• Battlewagon: 3× Rokkit Launchas; Grot Riggers; Extra Armour; Boarding Plank; Reinforced Ram

12 Ork Boyz: 'Eavy Armour; Nob (power klaw; Bosspole)
• Trukk: Rokkit Launcha; Reinforced Ram; Extra Armour; Boarding Plank
12 Ork Boyz: Shoota; Nob (power klaw; Bosspole)
• Trukk: Rokkit Launcha; Reinforced Ram; Extra Armour
12 Ork Boyz: Shoota; Nob (power klaw; Bosspole)
• Trukk: Rokkit Launcha; Reinforced Ram; Extra Armour

7 Warbikers: Nob (Power Klaw, Bosspole)

5 Mek Gunz: 5× Lobba; 4× Ammo Runts
12 Lootas: Mek
------------
1499

With this list I am looking to get in their face fast and hard. Running the 3 ObSec Trukk Boyz around to snag objectives will be of the utmost importance. However, I don't expect these boyz to actually last. In reality, they are bait for my other units. Ideally, I drop the boyz off and in the next turn I hide the trukks in a nice cover save or LoS blocking area. Assuming they actually survive turn 1, they could potentially be Turn 5 flat-out Objective grabbers/deniers. Obligatory Reinforced Ram and Extra Armour. Cannot afford stuns! BP on the 'Ard Boy Trukk...because...Orks.

The MAWBoss/Painboy/MANZ unit is pretty straight forwards. Krump 'Ard and Krump Fast. I've effectively used this unit before to chain massacre in my enemies lines. If the Battlewagon can survive turn 1, they WILL begin the slaughterfest. There is no way around it. If I can delete two units and a vehicle or 2 in a game, they will have more than made their expensive cost.

The Lobbas are my secret Bread 'N Butta. These guys will almost undoubtedly destroy at least one unit if not force panic checks. I will, without hesitation, lobba the bejesus out of a unit incoming on a boyz unit. I could care less if I clip my boyz. Taking 4 ammo runts is essential. You want to get that Twin-Linked for at least the first 4 turns. With the way Barrage works in 7th, and the addition of the barrage rule to the Lobba, this unit is...wow.

Lootas. Okay, this is my anti-flier unit. I don't like how small it is, but it's large enough to be effective in the skies. The Mek is almost mandatory now with the new Mob Rule. You simply cannot afford to run on Ld , especially since they will most undoubtedly be on your back lines and so close to the edge. 

 My first iteration of this list had 4 units of Trukk boyz and no bikers. After discussing my list with some friends after a bloody game against Space Wolves I decided to drop one of the Trukk squads to bring in some bikes. In doing so, it allowed me to turn the unit of Slugga Boyz in to 'Ard Boyz. I am a little weary of the size of the bike squad. However, I feel if played correctly, they can grab an objective early on or light up some backfield chaff. Even if my opponent focus' his/her fire on them turn 1, that's less incoming fire on my ObSec Trukk Boyz. 

Or

Waaagh! 2
Mega-Armoured Warboss: Attack Squig; Da Finkin' Kap
Painboy

4 Meganobz: Power Klaw/Kombi-Skorcha
• Battlewagon: 3× Rokkit Launchas; grot riggers; extra armour; boarding plank; grabbin' klaw; reinforced ram

12 Ork Boyz: 'Eavy Armour; Nob (power klaw; Bosspole)
• Trukk: Rokkit Launcha; Reinforced Ram; Extra Armour; Boarding Plank
12 Ork Boyz: Shoota; Nob (power klaw; Bosspole)
• Trukk: Rokkit Launcha; Reinforced Ram; Extra Armour
12 Ork Boyz: Shoota; Nob (power klaw; Bosspole)
• Trukk: Rokkit Launcha; Reinforced Ram; Extra Armour

3 Deffkoptas: 3× Twin-Linked Rokkit Launcha; Buzzsaw

5 Mek Gunz: 5× Lobba; 5× Ammo Runts
14 Lootas: Mek
------------
1499

In this list, I drop the Bikes and bring a unit of 3 Outflanking Deffkoptas with a Buzzsaw and x3 TL Rokkits. I'm not completely sold on this. This is such a hit or miss unit. They are Ld7 with no characters...Mob Rule...Ouch... However, they are so cheap and effective being Twin-Linked. Nobody likes seeing Outflanked TL Rokkits. The buzzsaw is me just crossing my fingers they don't flee after getting shot up turn 2 or 3. 

I'm not sure of the makeup of this tournament as it is probably going to be very small. It's the stores first 40k tournament in several years so it should be interesting to see what happens. I will hopefully get a few more games in this week with both lists in order to primer up.


WAAAGH!!!




Wednesday, June 5, 2013

WH40k Battle Report - 2000 - Night Lords vs Black Templar



My buddy Parker and I haven't played against each other in months and decided to throw down! I had only taken my Night Lords out once before which ended in a crushing defeat by the Waraith's of Craftworld Ulthwe. I was really excited to take these gents out for a nice battle against the Imperium.

Click Read More for full details

Wednesday, July 11, 2012

Those are ridiculous ideas...RIDICULOUSLY AWESOME

So I was talking with a buddy about ridiculous things you could do with a 2nd FOC and we came up with the idea maximizing Deffrolla Battlewagons. As we all know, in 6th Ed you can double your FOC at 2000+ and when you double your FOC, you double your Deffrolla Carnage.

So let's take a look at a couple of options for pure ridiculous Deff Rolla fun!
BEEP! BEEP! Oh my! Sorry about that!


Wednesday, June 6, 2012

Army Lists - 1500 - Proposed NG Squig List

So I have decided to start beefing up my Orcs and Goblins army now that my 40k Orks are near complete (time for forgeworld, baby! yeah!). With that being the case, I would really like to jump into the world of squigs! Now, I am well aware that this list is going to be very VERY pricey. Which is exactly why i'm not going to buy it all at once. I have decided to buy a new squig unit every other purchase within my Orcs & Goblins. I budget myself around $100 a month for my hobby (supplies included). I figure if I buy a box of one thing (wolf riders, giants, etc.) and then a box of Squigs with the new Finecast release, then this list can start shaping up within a year.