via Juvieus Kaine on Dakka Here's a little bit I was informed of by a friend. He's up in Scotland and good mates with a GW employee and apparently he's had a look at the next Ork codex. In essence, Orks are the next 40k race getting an update. Choppas are going to give +1 strength amended, see 19/3/14 Waaagh! is now old Fleet. So move, run and assault in the same turn. Power Klaws are double strength, AP1 That's what I've heard so far. I can't verify the information since it's word of mouth but so far, his contact has been rather accurate on the more recent releases to date. Orks Still have the Mob and Furious Charge rules Orks now have 6+ FNPBUSTED! Each unit now has Waaagh! pointsBUSTED! Waaagh! charge now per unit, not per army.BUSTED! Sluggas generate 1 Waaagh! point for each turn in combatBUSTED! Shootas generate 1 point for each unit kill with shootingBUSTED! Waaagh points also generated from every 3 units of 10+ models (unsure of this one)BUSTED! Mega Armour now has Deepstrike rule BUSTED! Boyz Unit gets 2pts cheaper and weapons are now upgrades. Choppas are AP6. +1str AP4 on charge. Cost 1pt each Shootas cost 2pts eachBUSTED! (sorta) Big Choppas now +2str AP4. AP3 on charge BUSTED! (Sorta) LootasBUSTED! Deffguns are now options Unit is now cheaper and has more options for weapons Gains new rule: Loot - If in base-to-base contact with a destroyed vehicle, they can fire one of its weapons. Not clarified if per turn or per game. Flash GitzBUSTED! Weapons now have random range instead of random AP New range is 12 + 3D6”. Triple 1 on range causes Overheat Weapon upgrade options include +1Bs, +1 Attack, Blast, Skyfire StormboyzBUSTED! Can now assault Fliers Must move 18” on movement if charging a flier GrotsBUSTED! Whole bunch of Grot units, including Grot Buggies, Whirlybirds, Rokkits and Snotlings Grot Boss unit – has same stats as an Ork Boy with +1Bs GretchinBUSTED! Now separate from Grots Units of up to 20, 2pts per model Has an upgrade called Control Collars: basically, bomb collars that explode when the unit fails Leadership. Think alternative for Runtherders WeirdboyzBUSTED! Now have a warp powers table; either Divination, Gork or Mork Use Waaagh! points for powers Waaagh points also contribute to Weirdboy’s death. When he dies, casts "Eadbanga" on himself. More points means bigger and more powerful explosions Bomb Squig UnitsBUSTED! Bomb squigs now can be taken as units Includes more options. Can have upgrades for more powerful explosions or melta Due to Waaagh! changes, Ghaz has 3 Waaaghs! Not sure if armywide or distributed to unitsBUSTED!
Killa Kanz to Elites – may require Grot bossBUSTED! NEW UNITS New unit of Warlord Nobz, can be taken as HQ. One Nob is the Warlord. On death, another Nob is the Warlord. Must kill entire unit for the killBUSTED! Possible mek tanks with upgrades - Upgrades including a KFF and a SAG that shoots bomb squigs – if they miss you place a bomb squigBUSTED! SAG and Flakk guns might be taken as Big Gunz unitBUSTED! Halftrakk unit called GutripperBUSTED! Multi-wound Squiggoth-like beastBUSTED! Supplements Goffs and Blood Axes first Blood Axes can allow Kommandos as troops and can ally with Guardsmen NEW BOXES Snapfit mekboy and weirdboy? BUSTED! Deffkopta kitBUSTED! Cybork body parts boxBUSTED! Combi Flash Gitz/Tankbustas boxBUSTED!